Companion Cube <3
Mar. 22nd, 2008 05:34 pmThe Aperture Science Enrichment Center reminds you that the weighted companion cube will not threaten to stab you and, in fact, cannot talk.
As those of you who care may or may not know, Josh and I are gearing up to run a campaign sometime in the future. At the moment we're thinking of using a D6 system (we've purchased a used copy of D6 Fantasy from Amazon). But we still think we want to apply our own 5-element magic system.
I'm just curious though, as we reinvent physics, what "element(s)" other people think the following things should belong to.
Cold - Is this Fire because it is an absence of Fire? Or is it Water because Water is opposite fire? Or do you find and bring cold from where ever it happens to be, using which ever medium (Earth, Air, or Water) is at hand? Something else? All of the above?
Lightening/Electricity - Is it Water and/or Air to call the storm? Is it Earth to draw the lightening strike like a lightening rod? Is it whatever medium is acting as a conductor or insulator? Is it actually just another form of Fire? Or is electricity just a more abstract form of Spirit (ie electricity is the real source of Spirit power in the first place)?
You are the rare, the overlooked, yet incredibly useful dodecahedron: the d12. You are a creative, romantic soul. You often act without thinking, but make up for your lack of plans with plenty of heart. You easily solve problems that stump others, but your answers tend to put you into even deeper trouble. You write long, detailed backgrounds for all your characters, and are most likely to dress up as one or get involved in cos-play. You can be silly at times and are easily distracted by your own day dreams, but are at the end of the day you're someone who can be depended on.